Halifax Lose to Chicago, 112-108

Halifax’s outside shooting remained stone cold and the lack of horses really showed tonight.  The game was a bit chippy and having Sanders there knocking people around and Twyman to provide another shooter and ballhandler would certainly have helped – but sports are always about winning despite all the if-onlys and Halifax just didn’t pull it out tonight.  Some other things I noticed:

–  The tickets given to season ticket holders said the game was at 7:00, as did all the media around the games.  The website said 8:00 but I figured it was a typo.  It was not.  Most people showed up for 7:00 which was awkward and unfortunate.  There was a huge and very loud crowd at the Tower with about 900 fans showing up and really getting into it.

– Before I even saw Kevin Hammack play I thought he was going to be great and I have not been disappointed.  The guy just played out of his mind tonight, getting to the hoop, dropping some big threes, shaking off defenders and creating tons of turn overs.  Of the new Rainmen he is certainly my favourite.  I think Halifax take that game if he has the ball in his hand on three plays down the stretch: Halifax forced a turnover and Crookshank ran up the floor, drove to the net, dished and ran into a defender after the pass off – ref calls an obvious charge; Halifax deflect a pass, Bailey runs up the floor with it, turns it over; Halifax score, Chicago throw a football pass across half on the inbound, Jeanty picks it off and passes to Dandridge on the wing who holds onto it until Halifax get in their halfcourt set, he throws a bad pass to Jeanty in the post who loses position trying to collect it and can’t get a good shot off.  On all three plays Hammack is demanding the ball and open but he didn’t get it.  He’s there to run the offense, give him the damn ball.  This may be shocking, but Halifax looks better when their point guards are running the team.  Who would have guessed?

– Look – if Halifax is going to insist on playing Dandridge at point guard then he sure as hell had better start posting players up.  He was guarded by two guys under six feet when he was playing the point, and if you ever have a half a foot advantage over somone then I expect you to back them down and shoot over them from in close.  While we’re at it I’d just like to point out that while Dandridge is an amazing jump shooter he’s not as amazing as he thinks he is.  Sometimes he needs to not take that deep three ball.

– Does anyone know if the PBL plays international rules? i.e. is it legal to interfere with the ball when it is over the rim so long as it has already made contact with the rim?

–  Halifax’s inability to lock down big time players on the other team showed again tonight as #5 (sg/sf who was bombing threes all night) just ruined Halifax.

– SirVal warmed up but did not play.  McNeal, Twyman and Sanders were all in street clothes on the bench.

– All the other Rainmen got significant time with Mayes playing the least (probably about 20 minutes) and looking a bit better.  He had one monster put back.  Unfortunately he’s not a very good shooter, and the way this team works I don’t know if you can be a sub-par shooter if you’re a wing.  He also lacks a great handle.  He’s being asked to do the things he does not excel at (shoot deep shots of catch and shoots and serve as a primary ball handler in the half court) and not getting the looks he needs cutting to the hoop where he can use his talents.  I think he’s a good player, but I don’t think he’s a good fit for Halifax, to be honest.

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9 thoughts on “Halifax Lose to Chicago, 112-108

  1. According to an old post on OSC:

    “FIBA Rules include, live ball once it hits the rim, no basket interference, 20’9″ 3-point line, a quick throw in on violations on front court violations by the offense, restricted area in front of the basket. There is also a resemblance to the NBA rules too.”

    So that play, which I couldn’t understand at all, was in fact legal.

  2. Yeah, I was thinking it was FIBA rules. If this is the case then Rick Lewis should be drilling Crookshank on it. Eric should be lifting foul shots off the rim at will. Bailey and Sanders can both play above the rim and FIBA rules give a huge advantage to super athletic players on the defensive end.

  3. Actually we can’t blame Lewis on this one. I never knew what he meant, but all weekend Lewis kept yelling “Take it off the rim.” So now we know.

  4. Re: the rules

    The PBL plays according to their own rule book. It includes mostly NCAA men’s, some NBA, some ABA, some PBL and a few FIBA rules. The rules regarding goaltending/basket intereference are FIBA (1. after striking the rim the ball is fair game for either team, 2. on initial shot, can’t touch ball after it strikes backboard, even its going up, until it strikes the ring …).

    There are many other differences you will notice as the season progresses. The basics are the same as last year (4 – 12 min quarters, 24 sec clock, 7 sec backcourt, 6 fouls to foul out but can stay in game and each subsequent foul is 1 + possession, bonus is 5th is the quarter but OFF fouls aren’t team fouls …)

    I’ll keep an eye on the site in case you have further rule questions.

  5. Thanks for the update! I don’t like the foul rule but the rest seems to make sense. I will cry if there is a 13th player rule. I wish they would put a summary of the rules up on PBL website.

  6. In case you’re really bored … b PS Joe: FYI Near as I know, the rules have only been sent to the officials and the teams at this point. I have them because I know some guys who ref in the league. 2009 PBL RULES MANUAL Officials and Their Duties Section 1. The Officials 1. The officiating crew shall be: a. A crew chief and two referees b. One timer, one official scorer and a shot-clock operator, who shall assist the on floor officials. 2. The officials’ uniform shall be a grey shirt with vertical black pinstripes. It will have The PBL logo on the front breast and an official’s number on the back. Jackets WILL NOT be worn before the game. 3. The scorer, timer and shot-clock operator shall be located at the scorers’ table at courtside. Section 2. Officials Authority 1. The officials shall conduct the game in accordance with the official rules and interpretations and employ the mechanics of officiating outlined in the PBL manual. 2. No official has the authority to set aside any official rules or approved interpretations. 3. No official shall have authority to set aside or question decisions made by the other official(s) within the limits of their respective outlined duties. 4. One official may assist another by providing additional information related to a made decision. 5. The crew chiefs decision shall not take precedence over that of the referees in calling a foul or violation. Section 3. Elastic Power 1. The referee shall be empowered to make decisions on any points not specifically covered in the rules. The leagues operations department will be advised of all such decisions at the earliest possible moment. . Section 4. Officials’ Jurisdiction 1. The officials shall have the power to make decisions for infractions of rules committed either within or outside the boundary lines from 30 minutes before the scheduled starting time of the game through the crew chiefs approval of the final score. 2. The entire officiating crew shall arrive on the floor 20 minutes before the scheduled starting time and shall remain on the floor until the start of the game. . Section 5. Crew Chief—Pre-game Duties Before the game starts, the crew chief shall: 1. Inspect and approve all players’ uniforms, all equipment, including playing court, baskets, balls, backboards, and timers’/scorers’ signals. 2. Designate the official clocks and timers/operators. 3. Designate the official scorebook and official scorer. 4. Assure that the official timer will be responsible for notifying each team three minutes before each half is to begin. 5. Check the official scorebook for starting lineups. 6. Conduct the pre-game meeting with the team captains ten minutes before tip. 1 Section 6. Crew Chief—Duties During Game During the game, the Crew chief shall: 1. Be responsible for designating which official shall toss the ball for jump ball(s). 2. Administer the alternating-possession arrow to start the second half. 3. Decide whether a goal will count when the officials disagree. 4. Correct a scoring or bookkeeping mistake. 5. Correct all errors within the prescribed time frame. 6. Forfeit the game when the conditions warrant. 7. Decide matters upon which the timers and scorers disagree. 8. Inform each team and the table officials of the overtime procedures when the score is tied at the end of regulation time. 9. Check the score at the end of each half and extra period(s) and approve the final score. Section 7. Officials’ Duties During the game, officials shall: 1. Put the ball in play. 2. Determine when the ball becomes dead. 3. Prohibit practice during a dead ball, except between halves. 4. Administer penalties. 5. Grant and charge timeouts. 6. Correct errors and mistakes within the prescribed time frames. Officials may use play-by-play and table officials to correct mistakes. 7. Beckon substitutes to enter the playing court. 8. Indicate a three-point attempt and signal a successful three-point goal. 9. Report a warning for delay to the official scorer and coaches. 10. Signal the official timer to stop the game clock when a foul occurs, designate the offender to the official scorer and indicate with finger(s) the number of free throws that are to be attempted. 11. Clearly signal, when a team is entitled to a throw-in: a. The act that caused the ball to become dead. b. The team entitled to the throw-in. c. The designated spot, unless the throw-in comes after a successful goal or an awarded goal. d. Note: In the PBL we have the quick throw in rule. 12. Notify a team and its head coach when a team takes its final allowable charged timeout. Section 8. Officials’ Duties Related to Conduct The officials shall: 1. Penalize unsportsmanlike conduct by a player, coach, substitute, team attendant or follower. 2. Penalize flagrant acts by any offender. 3. Remove a player from the game who commits his sixth foul. 4. Notify the coach that it’s the players 6th foul and allow the coach time to decide whether or not to leave that player in the game. 5. Inform the head coach and the official scorer that an ejection for fighting was issued. 6. Officials must report any atypical or unique incident to the League operations department via E-mail. Flagrant, punching, fighting fouls or a teams failure to have the required number of players to begin the game, must also be reported. Section 9. Duties of Scorers The scorers shall: 1. Record the names and uniform numbers of squad members who may participate, starting five players, and the names of all substitutes who enter the game. It is recommended that squad members’ names be recorded in the scorebook in numerical order. 2. Record the field goals made and the free throws made and missed, and keep a running summary of the points scored. 3. Record the personal and technical fouls called on each player and the technical fouls called on a coach, squad member, bench personnel or follower. 4. Notify an official immediately when a player has committed his sixth foul. 5. Notify an official immediately when a second direct technical foul is charged to a coach, squad member or any bench personnel. 6. Notify an official immediately when a combination of one direct technical foul and two indirect technical fouls or three indirect technical fouls have been assessed. 7. Record in the scorebook any ejection for fighting. 8. Record the timeouts charged to each team and notify an official when such team takes its final allowable charged timeout. 9. Signal the nearest official each time a team is granted a charged timeout in excess of the allowable number. 10. Signal the nearest official in each half when a player commits a common foul (except a player-control or team-control foul), beginning with the team’s seventh foul, including any combination personal fouls, direct and flagrant technical fouls. 11. The official scorebook shall remain at the scorers’ table throughout the game, including all intermissions. 12. Check their records after each goal, each foul and each charged timeout, notifying the referee at once of any discrepancy. When no error can be found, the referee shall accept the record of the official scorebook, unless the referee has knowledge that permits another decision. When the discrepancy is in the score and the error is not resolved, the referee shall accept the progressive team totals of the official scorebook. 13. Notify the nearest official when there is an infraction of the rules pertaining to submission of the roster, substitutions or uniform numbers of players. 14. When necessary, signal the officials with a sounding device unlike that used by the on floor officials. This sounding device may be used immediately when (or as soon as) the ball is dead or is in control of the offending team. 15. When a correctable error is called to the official scorer’s attention while the game clock is running, the timer shall not use the game-clock horn until the ball has become dead. 16. Correct a scoring or bookkeeping mistake any time before the referee approves the final score. Section 10. Duties of Timer The official timer shall: 1. Be provided with a game clock to be used for timing periods and intermissions and a digital stopwatch for timing timeouts. The game clock and digital stopwatch shall be placed so that they may be seen by both the timer and the shot-clock operator. 2. Operate the game clock. 3. Note and notify the referee more than three minutes before each half is to start. 4. Signal the scorers three minutes before starting time. 5. Record playing time and time of stoppages. 6. Notify an official when the timer has information pertaining to a timing mistake. 7. Start the game clock as prescribed. 8. Start the digital stopwatch for a charged timeout and signal the referee when it is time to resume play. 9. Sound a warning horn five seconds before the expiration of the 20- second time limit to replace a disqualified player. The signal also shall be sounded at the end of the 20 seconds to replace a disqualified player. 10. Sound a warning horn 15 seconds before the expiration of an intermission or charged timeout. A second signal shall be given at the expiration of an intermission or a charged timeout. Play shall be resumed immediately upon the sounding of the second signal. 11. Stop the game clock as prescribed. 12. Stop the game clock after a successful field goal with 59.9 seconds or less remaining in the game or any extra period with no substitution allowed during the dead-ball period, which would include a timer’s mistake or an inadvertent whistle by an official. 13. Use the game-clock horn when the ball has become dead and a correctable error situation has been brought to the scorer’s attention by a coach. 14. Indicate with the red light or LED lights the expiration of playing time in each half or extra period. This signal shall terminate player activity. When a red light is not present, the indicator that shall terminate players’ activity shall be the sounding of the game-clock horn. 15. Enter the playing court or use other means to immediately notify the referee when the timers’ red light signal or LED lights fail to operate or be seen or when a game-clock horn fails to sound or is inaudible. When, in the meantime, a goal has been made or a foul has occurred, the referee shall consult the timers. a. When the timers agree that time expired before a try for field goal was in flight, the goal shall not count. b. When the timers agree that the period ended before a foul occurred the foul shall be disregarded unless it was a flagrant technical foul. c. When the timers disagree about the expiration of time before a successful try for field goal or foul, the goal shall count or the foul shall be penalized unless the referee has knowledge that alters such a ruling. Section 11. Duties of Shot-Clock Operator The shot-clock operator shall: 1. Use a 24-second shot clock. 2. Use the shot clock for the entire game, including extra periods, except when 24 seconds or less remain in the half or extra period, in which case the shot clock shall be turned off. 3. Control a separate timing device with a horn that shall have a sound that is distinct and different from that of the game-clock horn. 4. Have an alternate timing device available. 5. Start the timing device when a player inbounds legally touches or is touched by the ball on a throw-in or when a team initially gains possession from a jump ball, an unsuccessful try for goal or when possession is gained of a loose ball after a jump ball or unsuccessful try for goal. 6. Stop the timing device and reset it: a. When team control is re-established after the team loses possession of the ball; b. When the following occurs: 1. A single personal foul; 2. A single technical foul assessed to the defense; 3. A single flagrant technical foul; or 4. A single intentional technical foul. c. When a held ball occurs except when the alternating possession arrow stays with the team that had possession prior to the held ball. In this case the clock will stay where it was when the held ball occurred. d. When a try for goal strikes the ring or flange and then possession is gained by either team; e. When a violation occurs; f. When an intentionally kicked ball occurs with 14 seconds or less remaining, set to 15 seconds; g. When an inadvertent whistle occurs and there was no player or team control at the time of the whistle. Note: The mere touching of the ball by an opponent does not start a new shot-clock period when the same team remains in control of the ball. 7. Stop the timing device and continue time without a reset when play begins under the following circumstances: a. The ball is deflected out of bounds by a defensive player; b. When an intentionally kicked ball occurs with 15 seconds or more remaining; c. A player is injured or loses a contact lens; d. A charged timeout has concluded; e. During team control, a defensive player causes a held ball and the alternating-possession arrow favors the offensive team; f. After any double foul or simultaneous personal foul or technical fouls when there is team control; g. After an inadvertent whistle when there is team control; h. After any technical foul(s) assessed to the team in control of the ball, or to the team entitled to the ball before it is at the disposal of the thrower-in, or to bench personnel or followers of that team, when these conditions exist/and or delay of game warnings called on the offensive team. i. After a simultaneous held ball occurs during a throw-in and the alternating possession arrow favors the throw-in team: j. After the ball goes out of bounds and was last touched simultaneously by two opponents, both of whom are either inbounds or out of bounds or when there is doubt as to who last touched the ball. Note: The offensive team, upon regaining possession of the ball for the throw-in, shall have the unexpired time on the shot clock to attempt a try. 8. When an intentionally kicked ball occurs during a throw-in with 14 seconds or less remaining, the shot clock shall be set to 15 seconds. When an intentionally kicked ball occurs during a throw-in with 15 seconds or more remaining, the shot clock shall not be reset. 9. Sound the shot-clock horn at the expiration of the shot-clock period. This shot-clock horn shall not stop play unless recognized by an official’s whistle. When the shot clock indicates zeros but the shot-clock horn has not sounded, the shot-clock time has not expired. 10. Turn off the shot clock when a reset situation occurs and the game clock shows less time than that of a shot-clock period. 11. Allow the timing device to continue during a loose-ball situation when the offense retains possession or when a field-goal try is attempted at the wrong basket. 12. Allow the game officials to make the final decision when there is doubt as to whether a score was made within the shot-clock period or whether a try for goal contacted the ring or flange. a. When there is doubt whether a score was made within the shot-clock period or whether a try for goal contacted the ring or flange, any activity before the next live ball shall be canceled, with the exception of any flagrant foul, intentional foul or direct or indirect technical foul. Section 12. Correctable Errors 1. The correctable errors are as follows: a. Failing to award a merited free throw. b. Awarding an unmerited free throw. c. Permitting a wrong player to attempt a free throw. d. Permitting a player to attempt a free throw at the wrong basket. e. Erroneously counting or canceling a score. Note: In order for this to be a correctable error, the official must have erred in counting or canceling a successful try for goal according to a rule. A correctable error does not involve an error in judgment. 2. When the officials’ is made while the game clock is stopped, such errors must be recognized and corrected by an official during the first dead ball after the game clock has been started properly. 3. When the officials’ is made while the game clock is running and the ball is dead, it must be recognized and corrected by an official before the second live ball to be correctable. 4. When the error is a free throw by the wrong player, a free throw attempted at the wrong basket or the awarding of an unmerited free throw, the free throw and the activity during it, other than a flagrant technical foul a flagrant personal foul, an intentional technical foul, an intentional personal foul or an indirect or direct technical foul, shall be canceled. a. Points scored, time consumed and additional activity that may occur before the recognition of the error shall not be nullified. 5. When an error is corrected, play shall be resumed from the point of interruption to correct the error, unless the correction involves awarding merited free throw(s) and there has been no change of team possession since the error was made. In that case, play shall resume as after any normal free throw. 6. An appeal for a correctable error may be made by a coach, player, table official or game official. Section 13. Games with Replay/Television Equipment 1. Courtside replay equipment, videotape or television monitoring must be located on a designated courtside table (i.e., within approximately 3 to 12 feet of the playing court), in order to be utilized by game officials. An on-screen graphic display on the monitor may be used only when the display is synchronized with the official game clock. 2. Officials may use such available equipment only in the following situations: a. Free Throws. 1. Determine who shall attempt a free throw(s) when there is uncertainty. 2. Determine whether a player who was fouled on his or her unsuccessful field goal try, at or near the three-point line, shall attempt either two or three free throws. 3. Determine whether the wrong player was permitted to attempt a free throw. 4. Determine whether a player was permitted to attempt a free throw at the wrong basket. b. Scoring. 1 Determine whether a try for goal was a two- or three-point attempt. 2. Preventing or rectifying a scoring mistake by the scorer. 3. Determine whether a score was erroneously counted or canceled. c. Timing. 1. Determine whether the game clock or shot clock malfunctioned. A correction to the game clock must be made in the half or extra period or in which it occurred. A correction to the shot clock must be made in the shot clock period in which it occurred. 2. Determine whether a timing mistake has occurred in either starting or stopping the game clock. Determination is based on the judgment of the official. Such a mistake shall be corrected during the first dead ball or during the next live ball but before the ball is touched inbounds or out of bounds by a player. When the clock should have been continuously running, the mistake shall be corrected before the second live ball is touched inbounds or out of bounds by a player. No timing mistake correction shall be carried over from one half or extra period to another. Such a mistake shall be corrected before the start of intermission. 3. Determine the correct time to be placed back on the game clock when the referee blows the whistle, signals for the game clock to be stopped, and in his/her judgment time has elapsed before the game clock stopped. 4. Determine whether the shot clock failed to properly start, stop, set or reset or that the shot clock has malfunctioned. Determination is based on the judgment of the official. The mistake or malfunctioning problem may only be corrected in the shot clock period in which it occurred. Any activity after the mistake or malfunction has been discovered shall be canceled, excluding a flagrant personal foul, intentional personal foul or any technical foul. d. A determination if a flagrant foul occurred. When it is determined that a flagrant foul was not committed, no other penalty may be assessed. 3. When there is a reading of zeros on the game clock and after making a call on the playing court, the officials shall use such available equipment in the following situations: a. Determine whether a try for field goal entering the basket was released before the reading of zeros on the game clock at the end of the first half, or at the end of the second half/extra period only when necessary to determine the outcome of a game (refer to 5-7.2.b). When it is determined that the try for goal was successful, the official is permitted to put the exact time back on the game clock as to when the ball passed through the net. b. Determine whether a shot-clock violation occurred before the reading of zeros on the game clock at the end of the first half, or at the end of the second half/extra period only when necessary to determine the outcome of a game. c. Determine whether a foul occurred before the reading of zeros on the game clock at the end of the first half, or at the end of the second half/extra period only when necessary to determine the outcome of a game. When it is determined that the foul occurred before the reading of zeros on the game clock, the official is permitted to put the exact time back on the game clock as to when the foul was committed. 4. The officials shall use such available equipment to determine whether a fight occurred and the individuals who participated or left the bench area. 5. The officials shall not use such available equipment for judgment calls such as: a. Determine who committed a foul or whether a foul occurred. Exception: flagrant foul b. Determine whether or not goaltending occurred. c. Determine whether a violation occurred. d. Whether the ball was released before the sounding of the shot-clock horn. Players, Substitutes and Player Equipment Section 1. The Team 1. At the start of the game, each team shall consist of five players, one of whom shall be the captain. 2. Each team may continue to play with fewer than five players when all other squad members are not eligible or able to play. 3. When there is only one player participating for a team, that team shall forfeit unless the referee believes that both teams have an opportunity to win. Section 2. The Captain 1. The captain is a team member who may address an official on matters of interpretation or to obtain essential information, when it is done in a courteous manner. Dialogue between coaches and officials should be kept to a minimum. 2. Any player may address an official to request a timeout or permission to leave the playing court. Section 3. Lineup 1. Before the 10-minute mark is reached on the game clock that is counting down the time before the start of the game, each team shall supply the scorers with names and uniform numbers of squad members who may participate, and those of the five starting players. 2. After the time limit specified and before the start of the game, a team shall be charged with a maximum of one administrative technical foul for one or more of the following: a. Failure to comply with the rule governing supplying information on personnel b. Adding name(s) to the squad list. c. Changing squad member’s number(s) without reporting the change(s) to the scorers and an official. d. Changes in the starting lineup, except when the changes are necessitated by obvious injury or illness, or to replace a designated starter to shoot a technical-foul free throw. 3. Once the game begins, a team can be charged with a maximum of one administrative technical foul for the infractions listed in points 1 and 2 of this section. Section 4. Substitutions 1. Each substitute who desires to enter the game shall give the scorers his uniform number. 2. Substitutions between halves shall be reported to the official scorer by the substitute(s) or a team representative before the signal that ends the intermission rather than after the warning horn. 3. Substitutions during a timeout must report to or be in position to report to the official scorer before the warning horn. Substitutions shall not be permitted after the warning horn. 4. When entry is at any time other than between halves, and a substitute who is entitled and ready to enter reports to the scorers, the timers shall sound the game-clock horn when it is legal for the player to enter the game. 5. Substitutions shall not be permitted after successful field goals in the last 59.9 seconds of the second half or any extra period, after a front court violation, which constitutes a quick throw in or following the last made free throw or for the free throw shooter. 6. Substitutions shall not be allowed when the game is stopped in the last 59.9 seconds of the second half or any extra period to correct a timing mistake or for an inadvertent whistle. 7. Any substitute shall remain outside the boundary line until beckoned by an official, whereupon the substitute shall enter immediately. When the ball is about to become live, the beckoning signal should be withheld. 8. During multiple free-throws for personal fouls, a substitute may enter the game only before the final attempt in the sequence unless otherwise authorized by the rules. a. Substitutions during a timeout but before the warning horn are permissible before the first free-throw attempt. 9. A player who has been withdrawn or replaced by a substitute may re-enter the game at the next opportunity to substitute, provided that the game clock has been properly started after the withdrawal or replacement. 10. A player who legally enters the game during a dead ball may leave the game during that same dead-ball period without penalty. 11. A player who has been injured to the extent that the coach or any other bench personnel is beckoned and/or comes onto the playing court shall be directed to leave the playing court once the extent of the injury has been ascertained unless a timeout is requested by and granted to his or her team. 12. An immediate substitute shall be required when a timeout has been granted for a player who is injured, bleeding or has a blood-saturated uniform. Section 7. Players’ Equipment 1. The officials’ shall not permit any player to wear equipment that in his or her judgment is dangerous to other players. 2. Elbow, hand, finger, wrist or forearm guards, casts or braces made of fiberglass, plaster, metal or any other non-pliable substance, shall be prohibited. 3. The prohibition of the use of hard-substance material does not apply to the upper arm, shoulder or leg when the material is padded so as not to create a hazard for other players. 4. Pliable (flexible or easily bent) material, covered on all exterior sides and edges with no less than 1/2 inch thickness of a slow-rebounding foam, may be used to immobilize and protect an injury. 5. Equipment that could cut or cause an injury to another player shall be prohibited, without respect to whether the equipment is hard. Excessively long fingernails shall be prohibited. 6. Equipment used shall be appropriate for basketball. Basketball knee braces may be worn if they are covered properly. A protector for a broken nose, even though made of hard material, shall be permissible when it does not endanger other players. Eyeglass protectors are appropriate equipment when they meet the qualifications outlined in this rule. 7. Head decorations, head wear and jewelry are illegal. 8. Any equipment that is unnatural and designed to increase a player’s height or reach, or to gain an unfair advantage, shall be prohibited. 9. Game jerseys must be tucked inside the game pants and must be strictly enforced. The first time an official has to tell a player to tuck in his jersey, the official must also notify the coach of the warning at the first opportunity. The next time any player from that same team has a jersey that is untucked, that player must leave the game until the next opportunity to substitute. Scoring and Timing Regulations Section 1. Scoring 1. A goal from the field other than from beyond the three-point line shall count two points for the team into whose basket the ball is thrown, tapped or directed. 2. A successful try from beyond the three-point line shall count three points for the team when the ball is thrown or directed into its basket. a. When a player scores a field goal in the opponent’s basket, it shall count two points for the opponent regardless of the location on the playing court from where it was released. Such a field goal shall not be credited to a player in the scorebook but shall be indicated with a footnote. 3. When the official(s) permits a team to go in the wrong direction, and when the error is discovered all activity and time consumed shall count as though each team had gone in the proper direction. Play shall be resumed with each team going in the proper direction. 4. Whether the game clock is running shall have no influence on the counting of a goal. 5. When there is doubt whether a score was made within the shot-clock period or whether a try for goal contacted the ring or flange, any activity before the next live ball shall be canceled, with the exception of a flagrant personal foul, flagrant technical foul, intentional personal foul, intentional technical foul, indirect technical foul or direct technical foul and the correct time shall be added to the game clock. 6. A goal from a free throw shall be credited to the free-thrower and shall count one point for the free-thrower’s team. 7. When an offensive foul occurs during a field goal attempt or after a goal, the goal shall be canceled. 8. The only infraction for which points are awarded is goaltending. Section 2. Winning Team The winning team shall be the team that has accumulated the greater number of points when the game ends. Section 3. Forfeit 1. When a forfeit is declared, the score shall be recorded as 2-0 and all statistics (other than the teams’ and coaches’ won-lost records) shall be voided, unless 30 minutes of playing time has been completed on the game clock. In that case, the score at the end of play shall stand and all other statistics shall count. 2. When the team that is behind in the scorebook is to be declared the winning team, that score shall be marked with an asterisk in the official statistics; and it shall be noted that the game was won by forfeit. Section 4. Interrupted Games When a game is interrupted because of events beyond the control of the responsible administrative authorities, it shall be continued from the point of interruption unless the teams agree otherwise or there are applicable league rules. Section 5. Protests The PBL Rules Committee does not recognize or allow protests. Section 6. Length of Periods Art. 1. Playing time for all PBL games shall consist of four 12 minute periods. with a halftime intermission of 15 minutes between the second and third periods. Extra periods shall be five minutes each in length with a one-minute intermission before each. Section 7. Beginning and End of Period 1. Each period shall begin when the ball becomes live. 2. Each period shall end when the red light or LED lights has become activated. When the light fails to operate or is not visible, each period shall end with the sounding of the game-clock horn. a. In games when the red light is not present, the game-clock horn shall terminate players’ activity. b. In games with a 10th-of-a-second game clock display and where an official courtside monitor is used, the reading of zeros on the game clock is to be used to determine whether a try for goal occurred before or after the expiration of time in any period. When the game clock is not visible, the officials shall verify the original call with the use of the red/LED light(s). When the red/LED light(s) are not visible, the sounding of the game-clock horn shall be utilized. When definitive information is unattainable with the use of the monitor, the original call stands. 3. Each period shall end when time expires except that: a. When the ball is in flight during a try, the period shall end when the try ends. b. When a held ball or violation occurs so near the expiration of time that the game clock is not stopped before time expires, the period shall end with the held ball or violation. c. When a foul occurs so near the expiration of time that the official timer cannot stop the game clock before time expires or when the foul occurs after time expires but while the ball is in flight during a try, the period shall end when the free throw(s) and all related activity have been completed. 1. After the red light or LED lights have been activated to end a game, or after the game-clock horn sounds, when the red light or LED lights are not present, only those free throw(s) necessary to determine a winner or whether an extra period is necessary shall be awarded. 4. Except for disqualification or ejection, no penalty or part of a penalty shall carry over from one period, one half or extra period to another. 5. No correction of a timing mistake shall be carried over from one period, half or extra period. Such a mistake shall be corrected before the start of the subsequent intermission. 6. When a technical foul, a flagrant technical foul or an intentional technical foul occurs after the ball has become dead to end a period that is to be followed by another period, the next period shall be started by administering the free throws. Play shall resume at the point of interruption for a technical foul or by awarding the ball at the division line on either side of the playing court for a flagrant and intentional technical. a. When there is no way to determine whether there will be an extra period until the free throws for a technical foul are administered, the free throws shall be attempted immediately, as if the technical foul had been part of the preceding period. Section 8. Extra Period 1. When the score is tied at the end of the second half, play shall continue without change of baskets for one or more extra period(s) with a one-minute intermission before each extra period. The game shall end when, at the end of any extra period, the score is not tied. 2. The length of each extra period shall be five minutes. As many such periods as are necessary to break the tie shall be played. 3. Each extra period is an extension of the second half. Section 9. Start Game Clock 1. After time has been out, the game clock shall be started when the official signals time in. When the official neglects to signal, the official timer shall be authorized to start the game clock unless an official specifically signals that time shall continue to be out. 2. When play is started by a jump ball, the game clock shall be started when the tossed ball is legally touched. 3. When a free throw is not successful and the ball is to remain live, the game clock shall be started when the ball is legally touched by or touches a player on the playing court. 4. When play is resumed by a throw-in, the game clock and shot clock shall be started when the ball is legally touched by or touches a player on the playing court. Section 10. Stopping Game and Shot Clocks The game clock and shot clock, if running, shall be stopped when an official: 1. Signals: a. A foul. b. A held ball. c. A violation. 2. Stops play: a. At the expiration of time for each period. b. Because of an injury, blood or a lost, displaced or irritated contact lens. c. To confer with the scorers, timer or shot-clock operator. d. Because of unusual delay in a dead ball being made live. e. For any emergency. 3. Grants a coach’s or player’s visual or oral request for a timeout. 4. Recognizes a request by the head coach or a player for a timeout after a goal until the subsequent throw-in begins. 5. Responds to the official scorer’s signal to grant a head coach’s request to address the possibility of a correctable error as in Rule 2-12 or whether a timing, scoring or alternating-possession mistake needs to be prevented or rectified. The appeal to the official shall be presented at the scorers’ table, where a coach of each team may be present. 6. Suspends play immediately when necessary to protect an injured player. 7. Suspends play after the ball is dead or controlled by the injured player’s team or when the opponents complete a play after a player is injured. a. A play shall be completed when a team withholds the ball from play by ceasing to attempt to score or advance the ball to a scoring position. 8. Suspends play when a player incurs a wound that causes bleeding or has blood on his or her body caused by blood from another player’s wound. a.The official shall stop the game at the earliest possible time and instruct the player to leave the game for attention by medical personnel. 9. A player with blood on his uniform shall have the uniform evaluated by medical personnel. When medical personnel determines that the blood has not saturated the uniform, the player may immediately resume play without leaving the game. When medical personnel determines that the blood has saturated the uniform, the affected part of the uniform shall be changed before the player shall be permitted to return. 10. Recognizes each successful field goal in the last 59.9 seconds of the second half or any extra period, which includes a timer’s or clock operator’s mistake or an inadvertent whistle. Substitution shall not be allowed during these dead-ball situations. Section 11. Timing Mistakes and Malfunctions The following articles pertain to mistakes and malfunctions in games played without a replay/television equipment. 1. When an obvious timing mistake has occurred because of the failure to start or stop the game clock properly, the mistake shall be corrected only when the crew chief has definite information relative to the time involved. Such a mistake shall be corrected during the first dead ball but before the next/ second live ball is touched inbounds or out of bounds by a player other than the thrower-in. When the clock should have been continuously running, the mistake shall be corrected before the second live ball is touched inbounds or out of bounds by a player other than the thrower-in. 2. When any official blows the whistle, signals for the game clock to be stopped, and has definite knowledge that time has elapsed before the game clock stopped, the crew chief shall instruct the official timer to put the correct time on the game clock. 3. The officials shall make the final decision when there is doubt as to whether a score was made within the shot-clock period or whether a try for goal contacted the ring or flange. 4. When an obvious mistake by the shot-clock operator has occurred in failing to start, stop, set or reset the shot clock or when a shot clock has malfunctioned, the mistake or the malfunctioning problem may be corrected in the shot-clock period in which it occurred only when the official has definite information relative to the mistake or malfunctioning problem and the time involved. Any activity, after the mistake or malfunctioning problem has been discovered, shall be canceled, excluding a flagrant personal foul, flagrant technical foul, intentional personal foul, intentional technical foul, indirect technical foul or direct technical foul. 5. When the game clock has malfunctioned, the problem shall be corrected in the period in which it occurred when the officials have knowledge of the problem. Section 12. Timeouts Not Granted 1. No timeouts shall be granted: a. To the opponents of the throw-in team after the throw-in starts. b. During an interrupted dribble. c. To a player or coach when an airborne player’s momentum is carrying him/her out of bounds or into the backcourt. d. Unless there is player control by the requesting team. e. A timeout shall not be granted until after the jump ball that begins the game or overtime period. f. By the team committing a front court violation subsequent to the quick throw in. Section 13. Timeouts Charged 1. A timeout shall be granted and charged after a player or head coach makes a visual or oral request and: a. When a player of that team is in control of the ball (this includes throw-ins and free throws); b. When the ball is at the disposal of the player; or c. When the ball is dead. 2. A timeout may be requested and granted when an injured player, a player who is bleeding or has a uniform that is saturated with blood, or a player with a lost, displaced or irritated contact desires to remain in the game. When the condition is remedied within a granted timeout the player is permitted to remain in the game. 3. In all games, the timeout format shall be: a. Three 60 second timeouts and one 20 second time out per half. The timeouts do not carry over from the first to the second half. b. The 60 second timeout may be used at any time during the half. c. The 20 second timeout may be used at any time during the half. d. There will be two mandatory media timeouts per quarter which will occur at or under the 8 and 4 minute marks. e. If a team calls a timeout within one minute (at or under the 9 and 5 minute marks), that timeout will count as a media timeout and charged to the team requesting the timeout. f. In the overtime periods, each team will be allowed two 60 second timeouts regardless of the number of timeouts called or remaining during regulation play or previous overtimes. g. Teams will be limited to no more than two timeouts in the last two minutes of regulation or any overtime period. h. Should the team with possession of the ball request a timeout before advancing the ball across half court, that team shall have only the time remaining of the original eight seconds to move the ball into the front court. The 24 second clock shall also stay the same and not reset. Section 14. Excessive Timeout 1. Timeouts in excess of the allotted number may be requested and shall be granted at the expense of an administrative technical foul charged to the offending team for each taken and loss of possession of the ball. Putting Ball in Play-Live Ball & Dead Ball Section 1. Periods—How Started 1. The game and each period starts when the ball becomes live. When a technical foul is assessed before the ball becomes live with the jump ball in the first and each extra period, a jump ball will follow the free throws. 2. The second half shall start with the team that controlled the alternating possession arrow at the end of the first half given disposal of the ball at the division line opposite the scorers’ table. 3. After a dead ball, play may be resumed in one of the following three ways: jump ball, by placing the ball at the disposal of the thrower-in, or by placing the ball at the disposal of a free thrower. 4. The ball shall become live when: a. On a jump ball, the ball leaves the official’s hand. b. On a throw-in, the ball is placed at the disposal of the thrower-in. c. On a free throw, the ball is placed at the disposal of the free-thrower. Section 2. Putting the ball into play 1. The thrower-in may run along the endline or pass it to a teammate who is also out-of-bounds at the endline-as after a score. 2. On the following infractions, the ball shall be awarded to the opposing team out-of-bounds on the nearest sideline at the free throw line extended: a Three-seconds (offensive) b Ball entering basket from below c Illegal assist in scoring d Offensive screen set out-of-bounds e Free throw violation by the offensive team f Flagrant foul g Ball passing directly behind backboard h Offensive basket interference i Ball hitting horizontal basket support j Loose ball fouls which occur inside the free throw line extended j Three second back-to-the-basket violation 3. On the following infractions, the ball shall be awarded to the opposing team on the baseline at the nearest spot outside the three-second area extended: a Ball out-of-bounds on baseline b Ball hitting vertical basket support c Defensive goaltending (all privileges remain) d During a throw-in violation on the baseline 4. On the following infractions, the ball shall be awarded to the opposing team on the sideline at the nearest spot but no nearer to the baseline than the free throw line extended: a Traveling b Double dribble c Striking or kicking the ball on any situation except a throw-in d Swinging of elbows e 24-second violation 5. If the ball is kicked or punched during any throw-in, the ball will be returned to the original throw-in spot with all privileges, if any, remaining. 6. On any play where the ball goes out-of-bounds on the sideline, the ball shall be awarded to the opposing team at that spot. 7. Following a regular or 20-second timeout that was called while the ball was alive, the ball shall be awarded out-of-bounds on the sideline at the nearest spot upon resumption of play. For all other timeouts, play shall resume where it was interrupted. EXCEPTION: a. On a violation which requires putting the ball in play in the backcourt, the official will give the ball to the offensive player as soon as he is in a position out-of-bounds and ready to accept the ball. EXCEPTION: In the last two minutes of each period or overtime, a reasonable amount of time shall be allowed for a substitution. Section 3-Dead Ball 1. The ball becomes dead and/or remains dead when the following occurs: a. Official blows his/her whistle b. Free throw which will not remain in play (free throw which will be followed by another free throw, technical, flagrant, etc.) c. Following a successful field goal or free throw that will remain in play, until player possession out-of-bounds. Contact which is NOT considered unsportsmanlike shall be ignored. (Rule 12A-Section VII-i) d. Time expires for the end of any period EXCEPTION: If a live ball is in flight, the ball becomes dead when the goal is made, missed or touched by an offensive player. Section 4-Jump Balls in Center Circle a. The ball shall be put into play in the center circle by a jump ball between any two opponents: (1) At the start of the game (2) At the start of each overtime period Section 5-Restrictions Governing Jump Balls a. Each jumper must have at least one foot on or inside that half of the jumping circle which is farthest from his own basket. Each jumper must have both feet with-in the restraining circle. b. The ball must be tapped by one or both of the players participating in the jump ball after it reaches its highest point. If the ball falls to the floor without being tapped by at least one of the jumpers, the official off the ball shall whistle the ball dead and signal another toss. c. Neither jumper may tap the tossed ball before it reaches its highest point. d. Neither jumper may leave his half of the jumping circle until the ball has been tapped. e. Neither jumper may catch the tossed or tapped ball until it touches one of the eight non-jumpers, the floor, the basket or the backboard. f. Neither jumper is permitted to tap the ball more than twice on any jump ball. g. The eight non-jumpers will remain outside the restraining circle until the ball has been tapped. Teammates may not occupy adjacent positions around the restraining circle if an opponent desires one of the positions. No player may position himself immediately behind an opponent on the restraining circle. Penalty for c., d., e., f., g.: Ball awarded out-of-bounds to the opponent. h. Player position on the restraining circle is determined by the direction of a player’s basket. The player whose basket is nearest shall have first choice of position, with position being alternated thereafter. Section 6- Alternating-Possession Situations 1. The ball shall be put in play by the team entitled to the throw-in at a designated spot where: a. A held ball occurs. b. The ball goes out of bounds. c. A double or simultaneous free-throw violation occurs. Exceptions: Unless another free throw or throw-in is to follow. d. After a free throw violation is committed by each team or technical foul occurs when there is no team control. e. A live ball lodges between the backboard and the ring or comes to rest on the flange. Exception: During a throw-in, a live ball lodging between the backboard and the ring or comes to rest on the flange is a violation. f. The ball becomes dead when neither team is in control and no goal or infraction or end of a period is involved. g. An inadvertent whistle occurs and there is no player or team control. 2. The direction of the alternating-possession arrow shall be reversed immediately after an alternating-possession throw-in ends. That throw-in shall end when a passed ball touches or is legally touched by an inbounds player or when a player, who is located on the playing court, touches and causes the ball to be out of bounds or when the throw-in team commits a throw-in violation 3. The opportunity to make an alternating-possession throw-in shall be lost when the throw-in team violates the throw-in provisions. 4. A foul by either team during an alternating-possession throw-in shall not cause the throw-in team to lose the alternating-possession arrow. OUT-OF-BOUNDS AND THROW-IN Section I-Player The player is out-of-bounds when he touches the floor or any object on or outside a boundary. For location of a player in the air, his position is that from which he last touched the floor. Section 2-Ball a. The ball is out-of-bounds when it touches a player who is out-of-bounds or any other person, the floor, or any object on, above or outside of a boundary or the supports or back of the backboard. b. Any ball that rebounds or passes directly behind the backboard, in either direction, from any point is considered out-of-bounds. c. The ball is caused to go out-of-bounds by the last player to touch it before it goes out, provided it is out-of-bounds because of touching something other than a player. If the ball is out-of-bounds because of touching a player who is on or outside a boundary, such player caused it to go out. d. If the ball goes out-of-bounds and was last touched simultaneously by two opponents, both of whom are inbounds or out-of-bounds, or if the official is in doubt as to who last touched the ball, or if the officials disagree, the ball will be awarded to the team that holds the possession arrow. e. After the ball is out-of-bounds, the team shall designate a player to make the throw-in. He shall make the throw-in at the spot out-of-bounds nearest where the ball crossed the boundary. The designated thrower-in shall not be changed unless the offensive team makes a substitution or there is a regular or 20-second timeout. f. If the ball is interfered with by an opponent seated on the bench or standing on the sideline, it shall be awarded to the offended team out-of-bounds nearest the spot of the violation. Section 3-The Throw-In a. The throw-in starts when the ball is at the disposal of a player entitled to the throw-in. He shall release the ball inbounds within 5 seconds from the time the throw-in starts. Until the passed ball has crossed the plane of the boundary, no player shall have any part of his person over the boundary line and teammates shall not occupy positions parallel or adjacent to the baseline if an opponent desires one of those positions. The defensive man shall have the right to be between his man and the basket. b. On a throw-in which is not touched inbounds, the ball is returned to the original throw-in spot. c. After a score, field goal or free throw, the latter coming as the result of a personal foul, any player of the team not credited with the score shall put the ball into play from any point out-of-bounds at the endline of the court where the point(s) were scored. He may pass the ball to a teammate behind the endline; however, the five-second throw-in rule applies. d. After a free throw violation by the shooter or his teammate, the throw-in is made from out-of-bounds at either end of the free throw line extended. e. Any ball out-of-bounds in a team’s frontcourt or at the midcourt line cannot be passed into the backcourt. On all backcourt and midcourt violations, the ball shall be awarded to the opposing team at the midcourt line, and must be passed into the frontcourt. EXCEPTION: During the last two minutes of the fourth period and/or any overtime period, the ball may be passed anywhere (frontcourt or backcourt) on the court. f. A throw-in which touches the floor, or any object on or outside the boundary line, or touches anything above the playing surface is a violation. The ball must be thrown directly inbounds. PENALTY: Violation of this rule is loss of possession, and the ball must be inbounded at the previous spot of the throw-in. FREE THROW Section I-Positions a. When a free throw is awarded, an official shall put the ball in play by placing it at the disposal of the free throw shooter. The shooter shall be above the free throw line and within the upper half of the free throw circle. The same procedure shall be followed each time a free throw is administered. b. During a free throw for a personal foul, each of the spaces nearest the end-line must be occupied by an opponent of the free throw shooter. Teammates of the free throw shooter may occupy the next adjacent spaces on each side. Only one of the third adjacent spaces may be occupied by an opponent of the free throw shooter if all prior spaces are filled. It is not mandatory that either of the third adjacent spaces be occupied. No teammates of the free throw shooter are permitted in these spaces. c. A player who does not occupy a free throw lane space must remain behind the three-point line. d. If the ball is to become dead after the last free throw, players shall not take positions along the free throw lane. No players shall be allowed inside the free throw line extended while a free throw is being attempted under these conditions. PENALTY: (1) If the violation is by either or both teams and occurs on a free throw attempt which is to be followed by another free throw attempt, it is ignored. (2) If the violation is by an opponent of the free throw shooter and the free throw attempt is unsuccessful, a substitute free throw attempt is awarded. (3) If the violation is by a teammate of the free throw shooter, it is a violation as soon as the free throw is attempted. The ball is awarded to his opponent at the free throw line extended. (4) If the violation is by both teams and the ball is going to remain in play, the alternating possession arrow will determine which team gains possession. Section 2-Shooting of Free Throw a. The free throw(s) awarded because of a personal foul shall be attempted by the offended player. EXCEPTIONS: (1) If the offended player is injured or is ejected from the game and cannot attempt the awarded free throw(s), the opposing coach shall select, from his opponent’s bench, the player who will replace the injured player. That player will attempt the free throw(s) and the injured player will not be permitted to re-enter the game. The substitute must remain in the game until the next dead ball. (2) If the offended player is injured and unable to attempt the awarded free throw(s) due to any unsportsmanlike act, his coach may designate any eligible member of the squad to attempt the free throw(s). The injured player will be permitted to re-enter the game. (3) If the offended player is disqualified and unable to attempt the awarded free throw(s), his coach shall designate an eligible substitute from the bench. That substitute will attempt the free throw(s) and cannot be removed until the ball is legally touched by a player on the court. Section 3-Time Limit Each free throw attempt shall be made within 10 seconds after the ball has been placed at the disposal of the free-thrower. Section 4-Next Play After a successful free throw which is not followed by another free throw, the ball shall be put into play by a throw-in, as after any successful field goal. EXCEPTION: After a free throw for a foul which occurs during a dead ball which immediately precedes any period, the ball shall be put into play by the team entitled to the throw-in in the period which follows. This includes flagrant and punching fouls. Violations and Penalties Section 1. Ball Out of Bounds A player shall not cause the ball to go out of bounds. Section 2. Player Out of Bounds 1. A player who steps out of bounds under his/her own volition and then becomes the first player to touch the ball after returning to the playing court has committed a violation. a. A violation has not been committed when a player, who steps out of bounds as permitted, does not receive the pass along the end line by a teammate and is the first to touch the ball after his or her return to the playing court. 2. After the throw-in is completed, the thrower-in must touch the playing floor inbounds before touching the ball. Section 3. Throw-in 1. The thrower-in shall not: a. Leave a designated spot. b. Fail to pass the ball directly into the playing court so that after it crosses the boundary line, it touches or is legally touched by an inbounds player or touched by a player, who is on the playing court, and causes the ball to be out of bounds. c. Execute a throw-in that lodges between the backboard and the ring or comes to rest on the flange. d. Consume more than five seconds from the time the throw-in starts until the ball is released. e. Carry or hand the ball to a teammate who is on the playing court. f. Touch the ball in the playing court before it has touched another player. g. Throw the ball so that it enters the basket before touching anyone, strikes the back of the backboard or its supports, passes over the backboard, or bounces into the playing court from a balcony or from the floor out of bounds. 2. No player other than the thrower-in shall: a. Perform the throw-in or be out of bounds after a designated-spot throw-in begins. b. Be out of bounds when he or she touches or is touched by the ball after it has crossed the vertical inside plane of the boundary line. Repeated infractions shall result in an indirect technical foul. 3. When the ball is located out of bounds and adjacent to a front-court boundary line, the thrower-in may pass the ball into the back court. 4. The opponents of the thrower-in shall not have any part of their person beyond the vertical inside plane of any boundary line before the ball has crossed that boundary line. Section 6. Travel, Kick, Fist, Through Basket from Below A player shall not travel or run with the ball, intentionally kick it, strike it with the fist or cause it to pass through the basket and enter the cylinder from below. Section 7. Double Dribble 1. A player shall not dribble a second time after the player’s first dribble has ended, unless the player subsequently loses control because of: a. A try for field goal. b. A bat by an opponent. c. A pass or fumble that has then touched or been touched by another player. Section 8. Jump Ball 1. A player shall not violate Rule 6-4. 2. The toss shall be repeated when both teams simultaneously commit violations during a jump ball. Section 9. Three-Second Rule 1. A player shall not be permitted to have any part of his or her body remain in the three-second lane for more than three consecutive seconds while the ball is in control of that player’s team in his or her front court. a. A team in control of the ball for a throw-in adjacent to a front-court boundary line may not be called for a three-second violation. 2. Allowance shall be made for a player who, having been in the three second lane for less than three seconds, dribbles or moves in immediately to try for field goal. a. The player shall not pass the ball instead of trying for goal. Section 10. 7-Second Violation An inbounds player (and his team) shall not be in continuous control of a ball that is in his back court for 7 consecutive seconds. If the team in possession calls a time out or has the ball deflected out of bounds by the defensive team, the 7 second count will resume at the point of interruption. On all kicked balls and fouls by the defensive team in the back court, the shot clock shall be reset to 24 and a new 7 second count is to be given. Section 11. Shot Clock 1. The team in control shall attempt a try for field goal within 24 seconds any player on the playing court legally touches or is touched by the ball on a throw-in or when a team initially gains possession of the ball from a jump ball, an unsuccessful try for field goal or a loose ball. 2. The try for field goal shall leave the shooter’s hand before the expiration of the allotted shot-clock time, and the try subsequently shall strike the ring or flange or enter the basket. Section 12. Ball in Back Court 1. A player shall not be the first to touch the ball in his or her back court (with any part of his or her body, voluntarily or involuntarily) when the ball came from the front court while the player’s team was in team control and the player or a teammate caused the ball to go into the back court. 2. A player who is the first to secure control of the ball in the front court after a jump ball or a throw-in while both feet are off the playing court shall not be permitted to cause the ball to go into the back court. Section 13. Elbow(s) 1. A player shall not excessively swing his arm(s) or elbow(s), even without contacting an opponent. 2. A player may extend arm(s) or elbow(s) to hold the ball under the chin or against the body. 3. Action of arm(s) and elbow(s) resulting from total body movement as in pivoting or movement of the ball incidental to feinting with it, releasing it, or moving it to prevent a held ball or loss of control shall not be considered excessive. Section 14. Three Second Backdown/Closely Guarded 1. There is no closely guarded rule in the PBL 2. There is a three second backdown rule. A player may not dribble with his back to the basket while being guarded below the free throw line extended for more than three seconds. Exception; If at the three second mark, the player faces the basket for at least one dribble and then returns to dribbling with his back to the basket, a new three second count begins. Fouls and Penalties Section I-Excessive Timeouts a. Requests for a timeout in excess of the authorized number shall be granted and a technical foul shall be assessed. Following the timeout and free throw attempt, the ball will be awarded to the team which shot the free throw and play shall resume with a throw-in nearest the spot where play was interrupted. b. If the excessive timeout is granted prior to free throw attempt(s), there will be no lineup for the remaining free throws and play shall resume with a throw-in at the point of interruption by the team which shot the technical fouls. c. If the excessive timeout is granted prior to a jump ball, the ball shall be awarded to the team shooting the technical foul at the point of interruption. Section 2-Delay-of-Game a. A delay-of-game shall be called for: (1) Preventing the ball from being promptly put into play. (2) Interfering with the ball after a successful field goal. (3) Failing to immediately pass the ball to the nearest official when a personal foul or violation is assessed. (4) Touching the ball before the throw-in has been released. (5) A defender crossing the boundary line prior to the ball being released on a throw-in. (6) A team preventing play from commencing at any time. (7) Any player, coach or trainer interfering with a ball which has crossed the boundary line. PENALTY: The first offense is a warning. A technical foul shall be assessed with each successive offense and charged to the team. An announcement will be made by the public address announcer. The 24-second clock shall remain the same or reset to 15, whichever is greater, if the violation is assessed against the defensive team. The offensive team shall be awarded a new 7 seconds to advance the ball if it is in the backcourt. If repeated acts become a travesty, the head coach shall be notified that he is being held responsible. EXCEPTION: In the last two minutes of the fourth period and/or any over-time period,

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